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Reinforcement Learning
Action Priors for Learning Domain Invariances
An agent tasked with solving a number of different decision making problems in similar environments has an opportunity to learn over a …
Benjamin Rosman
,
Subramanian Ramamoorthy
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Context-based Online Policy Instantiation for Multiple Tasks and Changing Environments
This paper addresses the problem of online decision making in continually changing and complex environments, with inherent …
Benjamin Rosman
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Behavioural Domain Knowledge Transfer for Autonomous Agents
An agent continuously performing different tasks in the same domain has the opportunity to learn, over the course of its operational …
Benjamin Rosman
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Feature Selection for Domain Knowledge Representation through Multitask Learning
Representation learning is a difficult and important problem for autonomous agents. This paper presents an approach to automatic …
Benjamin Rosman
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Adapting Interaction Environments to Diverse Users through Online Action Set Selection
Interactive interfaces are a common feature of many systems ranging from field robotics to video games. In most applications, these …
MM Hassan Mahmud
,
Benjamin Rosman
,
Subramanian Ramamoorthy
,
Pushmeet Kohli
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Giving Advice to Agents with Hidden Goals
This paper considers the problem of providing advice to an autonomous agent when neither the behavioural policy nor the goals of that …
Benjamin Rosman
,
Subramanian Ramamoorthy
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What Good are Actions? Accelerating Learning using Learned Action Priors
The computational complexity of learning in sequential decision problems grows exponentially with the number of actions available to …
Benjamin Rosman
,
Subramanian Ramamoorthy
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A Multitask Representation using Reusable Local Policy Templates
Constructing robust controllers to perform tasks in large, continually changing worlds is a difficult problem. A long-lived agent …
Benjamin Rosman
,
Subramanian Ramamoorthy
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Learning Spatial Relationships between Objects
Although a manipulator must interact with objects in terms of their full complexity, it is the qualitative structure of the objects in …
Benjamin Rosman
,
Subramanian Ramamoorthy
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A Game Theoretic Procedure for Learning Hierarchically Structured Strategies
This paper addresses the problem of acquiring a hierarchically structured robotic skill in a non-stationary environment. This is …
Benjamin Rosman
,
Subramanian Ramamoorthy
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