Home
Projects
Publications
People
Join the Lab
Contact
Login
Player Modelling
Creating Diverse Play-Style-Centric Agents through Behavioural Cloning
Developing diverse and realistic agents in terms of behaviour and skill is crucial for game developers to enhance player satisfaction …
Branden Ingram
,
Clint van Alten
,
Richard Klein
,
Benjamin Rosman
PDF
Cite
Project
Play-style Identification and Player Modelling for Generating Tailored Advice in Video Games
Recent advances in fields such as machine learning have enabled the development of systems that are able to achieve super-human …
Branden Ingram
PDF
Generating Interpretable Play-style Descriptions through Deep Unsupervised Clustering of Trajectories
In any game, play style is a concept that describes the technique and strategy employed by a player to achieve a goal. Identifying a …
Branden Ingram
,
Clint van Alten
,
Richard Klein
,
Benjamin Rosman
PDF
Cite
Project
Real Time In-Game Playstyle Classification Using A Hybrid Probabilistic Supervised Learning Approach
In interactive digital media, such as video games, bringing about an adaptive or personalised experience requires a mechanism for …
Lindsay John Arendse
,
Branden Ingram
,
Benjamin Rosman
PDF
Cite
Project
Improved Action Prediction through Multiple Model Processing of Player Trajectories
Action prediction in video games is the process of extracting useful information in order to predict the future actions of a player. …
Branden Ingram
,
Benjamin Rosman
,
Clint van Alten
,
Richard Klein
PDF
Cite
Project
Play-style Identification through Deep Unsupervised Clustering of Trajectories
In any game, play-style is a concept that describes the technique and strategy employed by a player to achieve a goal. Being able to …
Branden Ingram
,
Benjamin Rosman
,
Clint van Alten
,
Richard Klein
PDF
Cite
Project
Cite
×