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GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps
Large language models (LLMs) have recently demonstrated great success in generating and understanding natural language. While they have …
Muhammad Umair Nasir
,
Steven James
,
Julian Togelius
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Code
The Zeno’s Paradox of ‘Low-Resource’ Languages
The disparity in the languages commonly studied in Natural Language Processing (NLP) is typically reflected by referring to languages …
Hellina Hailu Nigatu
,
Atnafu Lambebo Tonja
,
Benjamin Rosman
,
Thamar Solorio
,
Monojit Choudhury
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Analysing the Effect of Latent Space Mutation Strategies for PCGML
Procedural Content Generation Via Machine Learning (PCGML), describes an evolving area of research, that incorporates the use of …
Kayleize Govender
,
Branden Ingram
,
Pravesh Ranchod
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DOI
LLMatic: Neural Architecture Search via Large Language Models and Quality Diversity Optimization
Large language models (LLMs) have emerged as powerful tools capable of accomplishing a broad spectrum of tasks. Their abilities span …
Muhammad Umair Nasir
,
Sam Earle
,
Christopher Cleghorn
,
Steven James
,
Julian Togelius
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Code
Skill Machines: Temporal Logic Skill Composition in Reinforcement Learning
It is desirable for an agent to be able to solve a rich variety of problems that can be specified through language in the same …
Geraud Nangue Tasse
,
Devon Jarvis
,
Steven James
,
Benjamin Rosman
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Project
Dynamics Generalisation in Reinforcement Learning via Adaptive Context-Aware Policies
While reinforcement learning has achieved remarkable successes in several domains, its real-world application is limited due to many …
Michael Beukman
,
Devon Jarvis
,
Richard Klein
,
Steven James
,
Benjamin Rosman
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Synthesizing Navigation Abstractions for Planning with Portable Manipulation Skills
We address the problem of efficiently learning high-level abstractions for task-level robot planning. Existing approaches require large …
Eric Rosen
,
Steven James
,
Sergio Orozco
,
Vedant Gupta
,
Max Merlin
,
Stefanie Tellex
,
George Konidaris
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Project
Creating Diverse Play-Style-Centric Agents through Behavioural Cloning
Developing diverse and realistic agents in terms of behaviour and skill is crucial for game developers to enhance player satisfaction …
Branden Ingram
,
Clint van Alten
,
Richard Klein
,
Benjamin Rosman
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Project
Hierarchical WaveFunction Collapse
Video game developers are increasingly utilising procedural content generation (PCG) techniques in order to generate more content far …
Michael Beukman
,
Branden Ingram
,
Ireton Liu
,
Benjamin Rosman
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Project
A Comparison of Visual Place Recognition Methods using a Mobile Robot in an Indoor Environment
Beatrice van Eden
,
Nicolene Botha
,
Benjamin Rosman
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